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Thread Statistics | Show CCP posts - 3 post(s) |
Gecko Runner Hareka
Native Freshfood Minmatar Republic
0
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Posted - 2013.09.14 11:57:00 -
[1] - Quote
GM Grimmi wrote:We cannot go into specifics as each report is different and this will just end up leading into a circular argument of GÇ£ifsGÇ¥ and GÇ£butsGÇ¥. We will say that impersonation cases are handled on a case by case basis by experienced GMs and there is no change in how such cases will be handled from now from how they were handled a year ago.
Ok, then just let's get out the space lawyers. We are paying for a product with a TOS that has changed, and as long as we conform to cases that have not lead to banning in the past, we are on the safe side. So we just have to digg out case law of past decisions to be on the safe side... do you really want this -i mean really, and not as a PR "put out the fire" stunt?
As you are not going into specifics the only basic rule can be destilled from what you said - as a representative of those senior "Crowd Control Production" gamedesigners, who are likely responsible for this mess and letting you take the fall for their inability to formulate a clear statement.
So here is what I am working with what YOU said: "there is no change in how such cases will be handled from now from how they were handled a year ago":
* It is allowed to chat with someone to get him romantically engaged to steal all his allys assets (thx haven't tried that one) - why? Involved parties still play and have not been banned. Check.
* It is allowed to steal anything from TEST (should def try that one). Why: Involved parties still play and have not been banned. Check.
and the list goes on...
Fun times ahead... the problem here is that EVE just has such a loyal fanbase BECAUSE of the scams and the danger.. if we wanted a walled garden we could just stop playing eve at all, because we all got the new X and Star Citizen and will try int and come back to EVE anyway...
It is a miscalculation of who your playerbase is: we are not 14 years old, most of us are around 25-35 and WANT somethign a little darker than "Space Ponies in Rainbowland".
And it is also a PR-misconception: The main reason why eve is in the press at all is BECAUSE scams are allowed and this is a welcome contrast to the us-based secure walled garden games. I read about eve in the mainstream press just because someone was scammed... and it want downhill from there until I started playing ;)
DISCLAIMER: I hate Scammers and also lost some stuff to them. But it is an ESSENTIAL part of the game to make it a dangerous, lawless space. And there are enough possibilities to check up on chars, both in-game and with all the meta info pages out there. So after being angry I actually valued the experience (not that I want to repeat it) as something different and great in EVE.
Ideas on how to fix it:
Just openly limit the changes to the starter systems and people who are still eligible for the newbie help chat - and make it clear to other players by a badge, a newbie corp or anything.
Limit newbies ability to accept contracts for the first 2-4 weeks
In short: do anything to help new players while not breaking the meta-game for your long term loyal playerbase. PLEASE! |
Gecko Runner Hareka
Native Freshfood Minmatar Republic
0
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Posted - 2013.09.14 14:10:00 -
[2] - Quote
I would reevaluate what was wanted by changing the ToS. If it is the protection of new players and making the game more attractive by removing the one thing that got EVE into mainstream media worldwide (a world where players have to be smart and can be scammed), then perhaps one would be better served by trying to protect new players through automated game mechanics than messing up the meta game for experienced long term supporters:
Ideas on how to do it in a less-invasive way:
- Just openly limit the changes to the starter systems and people who are still eligible for the newbie help chat - and make it clear to other players by a badge, a newbie corp or anything. The new changes in the EVE wiki already reflect that - although this change should be better advocated and not done in silence to prevent the next escalation...
- Limit newbies ability to accept contracts for the first 2-4 weeks and warn them... Please note the difference between warning someone and prohibiting a certain game move. One thing makes the individual player responsible for his in-game fate, the other kills possible game-content in a sandbox-game.
- Differ better between actions against developers (no impersonation etc) and actions of player vs player (be smart or get used to being scammed)
- Introduce a new region with harsher rules, e.g. an a.i. region where there is no privacy or protections and the a.i.s are the ultimate arbitrators. This region could have different rules in the game... much like super-casual-safe-high-sec, where you could test drive how "appealing" this is as a new starter region for new players - they could choose the unsafe safe or super safe regions, with difficult, less difficult, windows assistant help options... all without breaking the game fur current users but adding to it.
- Perhaps think of forking a game that better suits new players, if that is really the new vision for EVE. Something like sim space open only to 12-17y old players. *satire off* :P
In short: do anything to help new players while not breaking the meta-game for your long term loyal playerbase. PLEASE! Dumbing down of Eve Online will result in it's destruction... and much more eloquently put: https://forums.eveonline.com/default.aspx?g=posts&m=3613856#post3613856 |
Gecko Runner Hareka
Native Freshfood Minmatar Republic
0
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Posted - 2013.09.14 15:12:00 -
[3] - Quote
Madlof Chev wrote:[quote=Gecko Runner Hareka]
Perhaps think of forking a game that better suits new players -
this idea is literally like freebasing fecal matter hope that helps
Differ better between actions against developers (no impersonation etc) and actions of player vs player (be smart or get used to being scammed)
oh my god there's actually one good idea hidden in your fetid lump of e.coli that's passing off as a post
It doesn't really matter what I am serious about, but what CCP decided upon. Until we get clarification we have to evaluate the actions they took. For me it is a step to a newbie-friendly EVE that appeals to more people. Don't get me wrong, I would let EVE stay exactly as it is (with some sov mechanic changes but that's beside the point).
But what I want to do with those changes is to show alternatives to either - or gameplay. It should be possible to scam, which is fun as a gameplay mechanism in EVE, while CCp should be able to tap into new player segments to get the money they want/need for further development.
What they are now doing is slowly changing the playerbase with a succession of small changes aimed at a more - it seems to me - peaceful law-abiding boring style with new players that replace the playerbase (I think this is the death of EVE but again, it's not my company, I just have fun here). My ideas would allow for both player-styles to remain possible in EVE.
It's not about what I like, it's about what might work, mate. |
Gecko Runner Hareka
Native Freshfood Minmatar Republic
0
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Posted - 2013.09.14 15:27:00 -
[4] - Quote
Madlof Chev wrote:
The key point about this thread is that CCP are going to draw from it for ideas, so if you're spraying awful ideas out of your arse at 300mph you'd better be careful because some of them might stick.
The boiling frog analogy is fine if you're not also saying from the other side of your mouth "god you know what let's just skip boiling the frog and serve it for dinner while its legs are still twitching from the taser we used to fry it alive"
what you're essentially advocating is skipping the ~slow process~ of changing the game and going right to stabbing it through the heart with a ****-encrusted dagger
Yeah, basically that's what I want to provoke - goons and pandemic legion should have some xp with that, no (especially the dagger part)?!
I think that the boiling frog approach is more dangerous exactly because we all will spend our energy at different points of the debate and slowly move on to other games, instead of one violent reaction that they will feel in revenue too and might actually make them take back the changes. |
Gecko Runner Hareka
Native Freshfood Minmatar Republic
0
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Posted - 2013.09.14 15:42:00 -
[5] - Quote
Madlof Chev wrote:
Sorry that I didn't jump on the delusion express to cloud cuckoo land this morning but I'd rather this game didn't suck down an entire concrete mixer full of **** before getting better.
When has your approach ever worked out in EVE. Ever. Just saying. Better 2 weeks of bloody noses and then back to blowing up spaceships.
And to clarify why all those changes invite such violent reactions (if CCP really reads this and thinks about it):
EVE takes up a lot of time. It caters to a playerbase that has to work and has not soo much freetime at hand. Those that still play do have enough money for subscriptions but not so much time as they had during university or edu. So a hobby really has to be something they like to do, something that is fun and they enjoy and relaxes them. For most of the eve-players this is the unforgiving playstyle of the EVEverse. If you mess with that you also mess with the fun-factor, the relaxation and the enjoyment they get out of it. And this is why I want to make them incorporate both playstyles... for all I care space-farm-players can have their super-safe-high sec space. As long as a lawless space also exists. |
Gecko Runner Hareka
Native Freshfood Minmatar Republic
0
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Posted - 2013.09.14 15:56:00 -
[6] - Quote
It is already done. And imo it reflects a policy decision for the next years. The question is only if we will be playing eve in 2 years or not, not if our little posts can prevent something that IS ALREADY IN FORCE. |
Gecko Runner Hareka
Native Freshfood Minmatar Republic
0
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Posted - 2013.09.14 16:29:00 -
[7] - Quote
Miner Hottie wrote:Firstly: Mynna was on the money with his post, a few tweaks and it is fair and balanced update to the ToS. The questions that must flow from this pants on head soaked in petrol and set on fire ******** clusterfornicate was how did a unique gameplay element destroying change to the ToS make it into the live game so easily? Did the GM's not realise the horror of this? Were the Devs asleep at the wheel? The CSM sidelined? Did a clueless junior lawyer get hired to write this up or was it a recent hire trying to make their mark on the game? I do not play eve for the terrible PVE or the PVP. Like a great many others I play for the drama, the stories, the legends and the lore. This change can to easily be used to crush a huge part of this cold, harsh world which many of us enjoy because it is cold, harsh, uncaring, vicious, cut throat, mean, cruel and soul crushingly heartless. Recently I told friends elsewhere on a forum the story of eve. Many enjoyed the story, the drama, a few gave the game a try. Their interest was sparked by Eve and the unique, hard and cold sandbox. Kill this iteration of the sandbox at your peril.
lol. the drama is all in this post. But to sum it up, I think the Tos will not go away. And we just don't know what was the reason until we get definitive information which we lack - so we can speculate and you got all the drama u ever wanted.
And with a few changes they would be an understandable addition noone would protest against - it just nees clarification on the player vs player interactions (are scams etc still allowed, which use-cases are definitely allowed, which are def. prohibited). |
Gecko Runner Hareka
Native Freshfood Minmatar Republic
0
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Posted - 2013.09.14 17:02:00 -
[8] - Quote
...well, if it gets too easy and safe we can just plex it like they mostly do on the chinese servers. |
Gecko Runner Hareka
Native Freshfood Minmatar Republic
0
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Posted - 2013.09.14 18:00:00 -
[9] - Quote
Echo Echoplex wrote:When random GMs respond to random cases like this it could prove problematic.
I think this insecurity is at the heart of the problem. Atm if I wanted to do some roleplay it is just not clear what is allowed and what might be a problem. Will hopefully be cleared up in the next days... I mean the ToS should reflect the advocated playerstyle to avoid exactly those problems not add to them... |
Gecko Runner Hareka
Native Freshfood Minmatar Republic
1
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Posted - 2013.09.14 21:52:00 -
[10] - Quote
Murk Paradox wrote:
I'm not going to be as harsh, but it does lean a bit too much towards reinventing the wheel.
no worries, I can give and take - but really appreciate your tone.
It's definitely a worst case scenario and a bit over the top because there just is not enough information. But by playing devil's advocate and spinning the stuff further perhaps we will get some definitive answers fast that show that I just misunderstood (Edit: see Dolan's/Karidor's post).
But it really is a question of what CCP wants to do with this game. It's great as it is and does not need much change in my opinion. But if you want to open to new player segments (e.g. casual gamer) you might want to add/change stuff.
Vague clauses in legal documents encourage self-censorship with regard to in-game content (good and bad player actions alike) and will be misinterpreted the more you try to micromanage and change parts of them for the sake of individual cases - that has never been good for the overall document. So there should be a clear division between ccp vs player in contrast to player vs player interaction - and change for the second group should be introduced in the game and not through external legal documents (sry it's just RL speaking here ;) )
- Concerning player vs player interaction why not just add a warning (that one can disable) that there are very similar characters similar to what I get when I try to link chars?
- Or warnings that link to external sources where I can check players... that would perhaps even add to the game and provide a new way besides kms to get rankings (based upon trust)... sort of like an intelligence database or whatever.
*ok it's late - don't take all of this too serious* |
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Gecko Runner Hareka
Native Freshfood Minmatar Republic
1
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Posted - 2013.09.16 22:51:00 -
[11] - Quote
RubyPorto wrote:
If scamming is a serious problem for noob retention, I do like the idea of putting it into the tutorial. Get them to RP a few common scams, then let Aurora scam them! Surely they can't stay mad at Aurora!?
Actually I think this would be much more fun... let newbies get infos on scams and all the dark and mad stuff through missions with aura. Great idea! |
Gecko Runner Hareka
Native Freshfood Minmatar Republic
1
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Posted - 2013.09.17 06:30:00 -
[12] - Quote
And in-game mechanics could be used for new player names... can't be so hard to implement a similarity check, no?
- Then just add an Aura tutorial to introduce new players to scams
- change the tos to better protect CCP employees
- and if u must - add optional warnings to anything that might get petitioned (Clippy, the new Eve Assistant.... I wonder how that will work out)
- and go drink something with your buddies because you have saved eve again! yay!
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Gecko Runner Hareka
Native Freshfood Minmatar Republic
1
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Posted - 2013.09.17 06:35:00 -
[13] - Quote
Gecko Runner Hareka wrote:And in-game mechanics could be used for new player names... can't be so hard to implement a similarity check, no?
- Then just add an Aura tutorial to introduce new players to scams
- change the tos to better protect CCP employees: "You may not impersonate or present yourself to be a representative of CCP or an EVE Online volunteer." [skip the rest]
- and if u must - add optional warnings to anything that might get petitioned (Clippy, the new Eve Assistant.... I wonder how that will work out) to be on the safe side [There are 3 Chribbas that have a very similar name... do you really want to accept the contract over 1 b for 1 veldspar from Chr!bba?!]
- and go drink something with your buddies because you have saved eve again! yay!
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Gecko Runner Hareka
Native Freshfood Minmatar Republic
1
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Posted - 2013.09.17 18:36:00 -
[14] - Quote
yay, the news has finally been escalated to mittens private little blog... there are actually some really interesting thoughts there, too. The basic challenge seems to be how to give players more actions against scammers, even if they are sitting in jita stations and are therefore unreachable.
I would say open the damn captains quarters door and you can hunt him down and challenge him to a fistfight but that will not happen I fear.
So what can you do really?
Not a lot. You can definitely put a bounty on the scammer's cold dead clone but that's pretty much it.
So here is the chance to do something new in-game... some clever system to make it fun to get revenge.... but instead you nuke us all with the legal bomb?! I mean, really?
There must be better options than this.
Just so I participate at least with one idea:
How about an information broker NPC much like the locator agent.... you need standings, then you can get intelligence briefings about a char.... |
Gecko Runner Hareka
Native Freshfood Minmatar Republic
1
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Posted - 2013.09.19 11:28:00 -
[15] - Quote
The ToS offer us an opportunity to discuss how we optimally want CCP to handle such clever hacks of the system in the future... Now for the ToS situation and how it should have developed: Clever scam involving messing with CCP info ressources triggers the following responses:
- CCP publishes the exploit in a big story with player/scammer interviews etc <- THAT'S positive publicity!
- If the method is problematic, then the transfer has to be undone (in this case mixing out of game with in-game approaches)
- All parties get a pat on the back in the form of a (limited) hauler full with quafe and dancers for finding the exploit/falling victim as a proof of concept
- The exploit is fixed in RL (wiki editing tools - proofed stable vs latest versions for example)
- ...and in-game through game mechanics
- As a LAST step ToS etc are changed to reflect the new situation
If we break down the scammers approach, two situations have to be "clarified" in the new ToS:
* don't use ccp as a cover for your scams * don't mix official ccp rl ressources with in-game roleplay * all the other rl ressources that are not ccp controlled are fine to mess with: have fun with the meta game
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Gecko Runner Hareka
Native Freshfood Minmatar Republic
3
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Posted - 2013.09.19 15:56:00 -
[16] - Quote
GM Grimmi wrote:
Impersonating yourself does not follow good logic since you are yourself and that is not a violation of any policies we have.
Thanks for reading.
Lead GM Grimmi
thx. 4 posting - that did clear up some misconceptions. cheers, g |
Gecko Runner Hareka
Native Freshfood Minmatar Republic
3
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Posted - 2013.09.20 22:09:00 -
[17] - Quote
Beness wrote:http://community.eveonline.com/news/dev-blogs/terms-of-service-history-and-clarification/What's really needed is a handy chart of all the claims that can be made, and details of which ones are forbidden. Like:
- I claim to be myself.
- I claim to be an alt of another character on this account.
- I claim to be an alt of a character on another account I control.
- I claim to be an alt of a character on another account that I do not control.
- I claim to have a corporate role that I have on this character.
- I claim to have a corporate role that I have on another character (this account or another).
- I claim to have a corporate role that I do not have for a corporation that I am in.
- I claim to have a corporate role that I do not have for a corporation that I am not in.
- etc.
Does it matter who the claim is made to?
I think those are important points.
It should just be crystal clear what a spy should or should not be allowed to do during his mission :P
And again, although those "rules" seemed to be in force for a long time, they just did not have been used... Otherwise most of the "classics" of eve subterfuge would not have been possible. And instead of all the great press for EVE and the following new player influx after those "true stories" there would just have been a lot of perma-bans for all the usual suspects...
The problem arised because the actual player actions differed from the rules for so long that on might argue it established "customary law" :P I mean, most of the true stories could be petitioned in a heartbeat but were instead featured in the wall street journal and whatnot.
That is why I am looking forward to what the CSM and CCP can cook up after (hopefully) reading some of the ideas here.... |
Gecko Runner Hareka
Native Freshfood Minmatar Republic
3
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Posted - 2013.09.22 15:31:00 -
[18] - Quote
Murk Paradox wrote: The people who do not understand this, and want to harass out of game for ingame retribution is where rules such as these get so convoluted since people simply cannot maintain the necessary duality that gamers need to have (tl;dr don't break your keyboard or try to be a douche because your pixels got blown up).
Great point! This emphasis on duality and the necessity of approaching each of those two seperately cannot be repeated often enough. But it's not only players. CCP tries to solve an in-game problem some players want addressed not through game mechanics but through out-of-game tools - and even worse - through legal wording. Please try to address scamming through in-game means!
Speaking of this there are now a variety of actual proposals on the table on how to implement it - so it's not player bitchin but there are constructive ideas here that would benefit from CCP feedback - and in all fairness also a policy statement on how CCP wants to develop the lawless sandbox in the future...
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Gecko Runner Hareka
Native Freshfood Minmatar Republic
3
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Posted - 2013.09.22 15:38:00 -
[19] - Quote
Poetic Stanziel wrote:The UI window below works two-fold. Both as a warning to players and as an education into the harsh realities of EVE Online. The window also ensures that new players are educated on the harsh realities of EVE Online early. To ensure that players receive said education, the UI window would appear before the completion of all contract, send money and trade transactions. The window would function in completing or cancelling those transactions. The window would appear a minimum of 10 times (thus the counter in the lower left corner) before it could be disabled via the option menu. All players are forced to see this window at least ten times during their EVE subscriptions, thus no player can claim that they were unaware of fraud, extortion and racketeering among players. ( THE UI WINDOW IMAGE) Thoughts? The text can obviously be altered and extended as necessary. from http://poeticstanziel.blogspot.ca/2013/09/is-it-ccps-job-to-protect-players-from.html
I think it integrates nicely with some other proposals. I would add the following:
* Tutorial missions for each of those points (e.g. getting scammed by aura as someone put it in an earlier post) * Links form your bullet list to those tutorials * Mechanisms to do player lookup in-game: Information agents much like locator agents that finally integrate some sort of unified lookup * And a tentative alt lookup - something like "known associates" but nothing definitive, just info suggests that there could be a connection between and a percentage :P to keep it interesting
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Gecko Runner Hareka
Native Freshfood Minmatar Republic
3
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Posted - 2013.09.27 19:43:00 -
[20] - Quote
+1 on GM and DEVs clearing up this mess now and for all ;) now they should have time for that... after the winter expansion presentation is over. |
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Gecko Runner Hareka
Native Freshfood Minmatar Republic
3
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Posted - 2013.10.06 19:32:00 -
[21] - Quote
Rob Crowley wrote:Kaarous Aldurald wrote:I'd almost be tempted to draw the unkind conclusion that the SOMER Blink thing was a sufficient distraction to my fellow players that this issue has been forgotten already. It's not forgotten, but what more is there to talk about? The players already reached consensus. It's now for CCP and CSM to act on it.
Would also love to see some reaction besides silence :)
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